![]() ![]() This means that if there are x number of spaces to stop at in rear of a space connected to an entrance, then the game will let a maximum of x many trains into the preceeding block at the same time. If it were to allow 5 trains into the block, but only 1 space at the end of the block for the trains to stop, although normally the trains would get out of the way before the following trains come in, if you were to close the ride then all the trains would stack up, the first train waiting at a space with an entrace, and the other trains would wait in the station segments in behind it. Why does this happen? It's because of the game's rules about vehicles stopping. The entrance doesn't have to be at the very last station piece, but it does have to be connected to the very last station piece by other station pieces. The important thing is the entrances, each entrance is considered as a "stopping location" where trains are held if the ride is closed. In this form all the trains can be completing the layout at once.Īnother thing, these station spaces don't all have to be adjacent to each other, they can be spread out a bit if you don't have the space to make a really long station. ![]() This is normally seen on rides like the log ride when you have 6 station segments at the entrance and a really long layout. This concept stacks, meaning if there are 5 empty spaces at one of the stations, all 5 trains are allowed to be in that block at once. Note: annoyingly, there actually has to be 3 spaces at each station, the end one is where trains wait to load, and this does not count as an "empty space" even if it has no train in it. This is true even if all three of the spaces are empty. On the top side of the image, there is only one train in the section, the second train is still waiting at the station for the train on the left, in the middle of the left station to move up to the end. You can see on the bottom half of the image there are two trains in the same section, this is allowed because there are two empty spaces at the station on the right (yellow testing circles). In this layout, two trains are allowed in each section between the stations, as long as there are two empty spaces for both the two trains to park in, at the station they are traveling to. In the layout pictured to the right, there are only two "stations" but each station has 3 station pieces (one car trains again, the route is anti-clockwise as well). Each station is only able to hold one train, as a result, only 1 train is allowed in each section between the stations. The important thing here is that, like normal there is always 1 less train than the total number of stations. I actually did some testing to determine what those condions are:Ĥ stations and 3 trainsIn this layout, there are 3 trains and 4 stations. One thing that has always confused me about the game is how "target speed" rides (anything but roller coasters) are able to allow multiple trains into the same block, but only under certain conditions. Note: This is exactly how transport rides have always worked. Guests don't actually use the rides for transport, they use them the same as any other ride. Guests won't ride the ride more than once no matter how many entrances there areĢ. When a guest wants to ride the ride, they choose an entrance, (distance doesn't matter) they go to that entrance, wait for a train and ride it to the next exit. You can essentially build symmetrical pathways that connect all the exits together, allowing a steady flow of guests to enter and leave the rides.First of all, lets clear something up: ALL custom track rides, including roller coasters, water rides and gentle rides, are capable of supporting MULTIPLE entrances and exits! This means that you don't have to use a "Transport ride" to build a transport ride, any custom track ride can do it. ![]() Not having proper pathways will stop guests from leaving, which in turn will make them unhappy. ![]() Make sure to always build ample paths for the guests to travel around the park while designing a ride's layout. How to build entrances and exitsĮntrances and exits are essential for every ride, and players will have to build them next to the rides, along with a queue path. Visit the Advanced Editor tab and select the Spherical Manip option to add verticality options to your Roller Coasters! You can also select different track types by choosing them from the More Pieces section. We recommend starting with the Junior Coaster as it is the cheapest, and gives players a good idea about how to use the Editor. Here you will find various types of Roller Coasters, and they can be custom-built as well. To make a new Roller Coaster, select the Roller Coasters tab in Roblox Theme Park Tycoon 2. ![]()
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